but make sure a color is selected for each. 2. On the Stage, draw a rectangle that is about twice as tall as it is wide. You'll specify the exact size and position of the rectangle in step 5. Note Flash applies the default fill and stroke to the rectangle, which is determined by the last fill and stroke you applied. You'll specify a different fill and stroke for the rectangle in the following sections. 3. Select the Selection tool. 4. Drag the Selection tool around the entire rectangle to select the stroke and the fill. When a shape is selected, Flash displays it with white dots. 5. In the Property inspector, type 95 for the width, and 135 for the height. Press Enter or Return to apply the values. [View full size image] Adding a Bitmap Fill The fill is the interior of the drawn object. You can apply a solid color, a gradient, or a bitmap image (such as a TIFF, JPEG, or GIF file) as a fill in Flash, or you can specify that the object has no fill. For this lesson, to give the glass the appearance of holding liquid, you'll import an image of water to use as the fill. You can import a bitmap file in the Color panel. 1. Make sure the entire rectangle is still selected. If necessary, drag the Selection tool around it again. 2. In the Color panel, click the Fill Color icon ( ). Note Be sure to click the Fill Color icon, and not the Fill Color box. Clicking the Fill Color box opens the Adobe Color Picker, which you don't need when you're importing a bitmap. 3. Select Bitmap from the Type menu. 4. In the Import to Library dialog box, navigate to the Water.tif file in the Lesson02/02Start folder. 5. Select the Water.tif file and click Open. The rectangle fills with the water image. Specifying Stroke Properties The stroke is the outline of the object, in this case a rectangle. You can apply attributes to the stroke that are different from those of the fill; you can also specify that the object has no stroke. You'll give the rectangle a solid gray outline. 1. Select the rectangle on the Stage, if it isn't already selected. 2. In the Property inspector, click the Stroke Color box ( ). 3. In the Color Picker, select the fourth box down on the left, a gray color. Or, type #999999 in the box. Note Each color has a hexadecimal value in Flash, HTML, and many other applications. Light gray is #999999; white is #FFFFFF; black is #000000. Appendix A (page 327)